Building up from the code I used in my 2D version, this 3D one was an interesting jump into WebGL and the intricacies of EasyCam. I had used it briefly before, but actually looking through the documentation and structuring the camera object more clearly meant I could control the camera and aesthetic of the project much more easily.
Even the 3D effect without being able to orbit the camera works very nicely due to its orthographic nature, and I look forwards to exploring this effect more.
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